An animation is an element containing a list of textures which are changed through to create the animation. Frames are managed by using *Element calls.
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| | Animation (int x, int y, int w, int h) |
| | Construct a new Animation object. More...
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| void | update (unsigned int dt) |
| | Updates handles switching between frames. More...
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void | render () |
| | All children aren't rendered - only the current one.
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void | pause () |
| | Pause the animation.
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void | resume () |
| | Resume the animation.
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| bool | isPaused () |
| | Check if animation is paused. More...
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| void | setAnimateSpeed (int t) |
| | Set time for each frame. More...
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| unsigned int | animateSpeed () |
| | Returns animation time. More...
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| bool | setFrameIndex (unsigned int i) |
| | Set current frame to element at given index. More...
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| bool | setFrameElement (Element *e) |
| | Set current frame to given element. More...
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| | Element (int x=0, int y=0, int w=100, int h=100) |
| | Construct a new Element object. More...
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| int | x () |
| | Returns x-coordinate of element. More...
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| int | y () |
| | Returns y-coordinate of element. More...
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| int | w () |
| | Returns width of element. More...
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| int | h () |
| | Returns height of element. More...
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| virtual void | setX (int x) |
| | Set x-coordinate of element. More...
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| virtual void | setY (int y) |
| | Set y-coordinate of element. More...
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| virtual void | setW (int w) |
| | Set width of element. More...
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| virtual void | setH (int h) |
| | Set height of element. More...
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| virtual void | setXY (int x, int y) |
| | Set co-ordinates of element. More...
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| virtual void | setWH (int w, int h) |
| | Set size of element. More...
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| virtual void | setXYWH (int x, int y, int w, int h) |
| | Setter size and co-ordinates of element. More...
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| Element * | parent () |
| | Returns the parent element of this element. More...
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| void | setParent (Element *p) |
| | Set the parent element of this element. More...
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| virtual void | addElement (Element *e) |
| | Adds new element a child. More...
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| virtual bool | removeElement (Element *e) |
| | Attempt to delete given child element. More...
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virtual void | removeAllElements () |
| | Deletes all children elements.
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| virtual bool | returnElement (Element *e) |
| | Attempt to remove the given child element. More...
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virtual void | returnAllElements () |
| | Removes (but does not delete) all children elements.
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| bool | isVisible () |
| | Check if current element is visible on-screen. More...
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| bool | hidden () |
| | Check if current element is hidden. More...
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| void | setHidden (bool b) |
| | Set whether element is hidden or not. More...
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| bool | selected () |
| | Check if current element is selected. More...
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| virtual void | setSelected (bool b) |
| | Set whether element is selected or not. More...
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| bool | selectable () |
| | Check if current element is selectable. More...
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| void | setSelectable (bool b) |
| | Set whether element is selectable or not. More...
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| bool | touchable () |
| | Check if current element is touch responsive. More...
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| void | setTouchable (bool b) |
| | Set whether element is touch responsive or not. More...
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| bool | highlighted () |
| | Check if current element is highlighted. More...
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| void | setHighlighted (bool b) |
| | Set whether element is highlighted or not. More...
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| bool | hasHighlighted () |
| | Check if current element has highlighted children element. More...
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| void | setHasHighlighted (bool b) |
| | Set whether element has highlighted children element or not. More...
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| bool | hasSelectable () |
| | Check if current element has selectable children element. More...
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| void | setHasSelectable (bool b) |
| | Set whether element has selectable children element or not. More...
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| bool | hasSelected () |
| | Check if current element has selected children element. More...
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| void | setHasSelected (bool b) |
| | Set whether element has selected children element or not. More...
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virtual void | setActive () |
| | Set element as activated.
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virtual void | setInactive () |
| | Set element as in-activated.
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| void | setFocused (Element *e) |
| | Sets current element as unfocused and instead focuses a sub-element. More...
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| void | setFocussed (Element *e) |
| | Sets current element as unfocused and instead focuses a sub-element. More...
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| Element * | focused () |
| | Returns the currently focused element. More...
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| Element * | focussed () |
| | Returns the currently focused element. More...
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| std::function< void()> | onPressFunc () |
| | Returns function invoked when the element is pressed. More...
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| void | onPress (std::function< void()> f) |
| | Sets the function to invoked when the element is pressed. More...
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| virtual bool | handleEvent (InputEvent *e) |
| | Attempt to handle a given event. More...
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| virtual Drawable * | renderHighlightBG () |
| | Renders the highlight background. More...
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| virtual Drawable * | renderHighlight () |
| | Renders the highlight border. More...
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| virtual Drawable * | renderSelection () |
| | Renders the selection overlay. More...
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virtual | ~Element () |
| | Destroy the Element object.
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An animation is an element containing a list of textures which are changed through to create the animation. Frames are managed by using *Element calls.
- Note
- Removing an element will delete it!
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Resizing this element does not resize the frames - it is up to you!