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Aether
SDL2 based UI Framework for NX
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An item used by and updated by the ControlBar element. It shows a button icon and label. More...
#include <ControlItem.hpp>
Public Member Functions | |
| ControlItem (const Button btn, const std::string &label) | |
| Label text. More... | |
| Button | button () |
| Returns the control's associated button. More... | |
| void | setColour (const Colour &colour) |
| Set the colour to tint the element with. More... | |
| void | setLabel (const std::string &label) |
| Set the control's label. More... | |
Public Member Functions inherited from Aether::Element | |
| Element (int x=0, int y=0, int w=100, int h=100) | |
| Construct a new Element object. More... | |
| int | x () |
| Returns x-coordinate of element. More... | |
| int | y () |
| Returns y-coordinate of element. More... | |
| int | w () |
| Returns width of element. More... | |
| int | h () |
| Returns height of element. More... | |
| virtual void | setX (int x) |
| Set x-coordinate of element. More... | |
| virtual void | setY (int y) |
| Set y-coordinate of element. More... | |
| virtual void | setW (int w) |
| Set width of element. More... | |
| virtual void | setH (int h) |
| Set height of element. More... | |
| virtual void | setXY (int x, int y) |
| Set co-ordinates of element. More... | |
| virtual void | setWH (int w, int h) |
| Set size of element. More... | |
| virtual void | setXYWH (int x, int y, int w, int h) |
| Setter size and co-ordinates of element. More... | |
| Element * | parent () |
| Returns the parent element of this element. More... | |
| void | setParent (Element *p) |
| Set the parent element of this element. More... | |
| virtual void | addElement (Element *e) |
| Adds new element a child. More... | |
| virtual bool | removeElement (Element *e) |
| Attempt to delete given child element. More... | |
| virtual void | removeAllElements () |
| Deletes all children elements. | |
| virtual bool | returnElement (Element *e) |
| Attempt to remove the given child element. More... | |
| virtual void | returnAllElements () |
| Removes (but does not delete) all children elements. | |
| bool | isVisible () |
| Check if current element is visible on-screen. More... | |
| bool | hidden () |
| Check if current element is hidden. More... | |
| void | setHidden (bool b) |
| Set whether element is hidden or not. More... | |
| bool | selected () |
| Check if current element is selected. More... | |
| virtual void | setSelected (bool b) |
| Set whether element is selected or not. More... | |
| bool | selectable () |
| Check if current element is selectable. More... | |
| void | setSelectable (bool b) |
| Set whether element is selectable or not. More... | |
| bool | touchable () |
| Check if current element is touch responsive. More... | |
| void | setTouchable (bool b) |
| Set whether element is touch responsive or not. More... | |
| bool | highlighted () |
| Check if current element is highlighted. More... | |
| void | setHighlighted (bool b) |
| Set whether element is highlighted or not. More... | |
| bool | hasHighlighted () |
| Check if current element has highlighted children element. More... | |
| void | setHasHighlighted (bool b) |
| Set whether element has highlighted children element or not. More... | |
| bool | hasSelectable () |
| Check if current element has selectable children element. More... | |
| void | setHasSelectable (bool b) |
| Set whether element has selectable children element or not. More... | |
| bool | hasSelected () |
| Check if current element has selected children element. More... | |
| void | setHasSelected (bool b) |
| Set whether element has selected children element or not. More... | |
| virtual void | setActive () |
| Set element as activated. | |
| virtual void | setInactive () |
| Set element as in-activated. | |
| void | setFocused (Element *e) |
| Sets current element as unfocused and instead focuses a sub-element. More... | |
| void | setFocussed (Element *e) |
| Sets current element as unfocused and instead focuses a sub-element. More... | |
| Element * | focused () |
| Returns the currently focused element. More... | |
| Element * | focussed () |
| Returns the currently focused element. More... | |
| std::function< void()> | onPressFunc () |
| Returns function invoked when the element is pressed. More... | |
| void | onPress (std::function< void()> f) |
| Sets the function to invoked when the element is pressed. More... | |
| virtual bool | handleEvent (InputEvent *e) |
| Attempt to handle a given event. More... | |
| virtual void | update (unsigned int dt) |
| Update is passed time since last frame (for animations) More... | |
| virtual void | render () |
| Render child elements + highlights. | |
| virtual Drawable * | renderHighlightBG () |
| Renders the highlight background. More... | |
| virtual Drawable * | renderHighlight () |
| Renders the highlight border. More... | |
| virtual Drawable * | renderSelection () |
| Renders the selection overlay. More... | |
| virtual | ~Element () |
| Destroy the Element object. | |
Additional Inherited Members | |
Protected Member Functions inherited from Aether::Element | |
| void | renderHighlightTextures () |
| Renders cached highlight textures. | |
| void | renderSelectionTexture () |
| Renders cached selection texture. | |
| void | addElementAt (Element *e, size_t i) |
| Add element at given index in vector. More... | |
Protected Attributes inherited from Aether::Element | |
| Element * | parent_ |
| Pointer to parent element, if there is one. | |
| std::vector< Element * > | children |
| Vector of child elements (used to call their methods) | |
| Element * | focused_ |
| Children element which is highlighted/focused (to regain focus on activation) | |
Static Protected Attributes inherited from Aether::Element | |
| static Colour | hiBGColour |
| Background colour if element is highlighted. | |
| static Colour | hiBorderColour |
| Border colour if element is highlighted. | |
| static Colour | selColour |
| Selected colour if element is highlighted. | |
| static unsigned int | hiSize |
| Size of highlight border. | |
| static Drawable * | hiBGTex |
| Highlight background texture. | |
| static Drawable * | hiBorderTex |
| Highlight border texture. | |
| static Drawable * | selTex |
| Selection texture. | |
| static Renderer * | renderer |
| static bool | isTouch |
| Indicator on whether the touch is "active" (i.e. hide highlighting) or not. | |
An item used by and updated by the ControlBar element. It shows a button icon and label.
| Aether::ControlItem::ControlItem | ( | const Button | btn, |
| const std::string & | label | ||
| ) |
Label text.
Construct a new ControlItem.
| btn | Button to show/send event for. |
| label | Label to display. |
| Button Aether::ControlItem::button | ( | ) |
Returns the control's associated button.
| void Aether::ControlItem::setColour | ( | const Colour & | colour | ) |
Set the colour to tint the element with.
| colour | Colour used for tinting. |
| void Aether::ControlItem::setLabel | ( | const std::string & | label | ) |
Set the control's label.
| label | New label to display. |
1.8.13