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| | Spinner (int x, int y, int w=90) |
| | Construct a new Spinner object. Value is initialized to 0. More...
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| bool | handleEvent (InputEvent *e) |
| | Attempt to handle given event. More...
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| void | update (unsigned int dt) |
| | Updates spinner container. Updates textures and values as necessary. More...
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void | setActive () |
| | Set the spinner as active (focused)
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void | setInactive () |
| | Set the spinner as inactive (un-focused)
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| |
| bool | wrapAround () |
| | Get whether to wrap around value if is overflowed/underflowed. More...
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| |
| void | setWrapAround (bool b) |
| | Set whether to wrap around value if is overflowed/underflowed. More...
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| |
| unsigned int | digits () |
| | Get current value padding (number of zeros to pad value with) More...
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| void | setDigits (unsigned int p) |
| | Set current value padding (number of zeros to pad value with) More...
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| |
| void | setLabel (std::string s) |
| | Set the current label string. More...
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| std::string | label () |
| | Get the current label string. More...
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| int | changeAmount () |
| | Get the step size to change value by. More...
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| |
| void | setChangeAmount (int a) |
| | Set the step size to change value by. More...
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| int | value () |
| | Get the spinner value. More...
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| |
| void | setValue (int v) |
| | Set the spinner value. More...
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| |
| int | min () |
| | Get the minimum value. More...
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| |
| void | setMin (int m) |
| | Set the minimum value. More...
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| |
| int | max () |
| | Get the maximum value. More...
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| |
| void | setMax (int m) |
| | Set the maximum value. More...
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| |
| Colour | getArrowColour () |
| | Get the arrow colour. More...
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| |
| void | setArrowColour (Colour c) |
| | Set the arrow colour. More...
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| |
| Colour | getHighlightColour () |
| | Get the highlight colour. More...
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| |
| void | setHighlightColour (Colour c) |
| | Set the highlight colour. More...
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| |
| Colour | getTextColour () |
| | Get the text colour. More...
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| void | setTextColour (Colour c) |
| | Set the text colour. More...
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| |
| | Container (int x=0, int y=0, int w=100, int h=100) |
| | Construct a new Container object. More...
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| |
| void | addElement (Element *e) |
| | Adds new element a child. More...
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| |
| bool | removeElement (Element *e) |
| | Attempt to delete given child element. More...
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void | removeAllElements () |
| | Deletes all children elements.
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| bool | returnElement (Element *e) |
| | Attempt to remove the given child element. More...
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void | returnAllElements () |
| | Removes (but does not delete) all children elements.
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| | Element (int x=0, int y=0, int w=100, int h=100) |
| | Construct a new Element object. More...
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| int | x () |
| | Returns x-coordinate of element. More...
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| int | y () |
| | Returns y-coordinate of element. More...
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| int | w () |
| | Returns width of element. More...
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| int | h () |
| | Returns height of element. More...
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| |
| virtual void | setX (int x) |
| | Set x-coordinate of element. More...
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| |
| virtual void | setY (int y) |
| | Set y-coordinate of element. More...
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| |
| virtual void | setW (int w) |
| | Set width of element. More...
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| |
| virtual void | setH (int h) |
| | Set height of element. More...
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| |
| virtual void | setXY (int x, int y) |
| | Set co-ordinates of element. More...
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| |
| virtual void | setWH (int w, int h) |
| | Set size of element. More...
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| |
| virtual void | setXYWH (int x, int y, int w, int h) |
| | Setter size and co-ordinates of element. More...
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| Element * | parent () |
| | Returns the parent element of this element. More...
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| |
| void | setParent (Element *p) |
| | Set the parent element of this element. More...
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| |
| bool | isVisible () |
| | Check if current element is visible on-screen. More...
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| bool | hidden () |
| | Check if current element is hidden. More...
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| void | setHidden (bool b) |
| | Set whether element is hidden or not. More...
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| |
| bool | selected () |
| | Check if current element is selected. More...
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| |
| virtual void | setSelected (bool b) |
| | Set whether element is selected or not. More...
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| bool | selectable () |
| | Check if current element is selectable. More...
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| |
| void | setSelectable (bool b) |
| | Set whether element is selectable or not. More...
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| |
| bool | touchable () |
| | Check if current element is touch responsive. More...
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| |
| void | setTouchable (bool b) |
| | Set whether element is touch responsive or not. More...
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| |
| bool | highlighted () |
| | Check if current element is highlighted. More...
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| |
| void | setHighlighted (bool b) |
| | Set whether element is highlighted or not. More...
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| |
| bool | hasHighlighted () |
| | Check if current element has highlighted children element. More...
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| |
| void | setHasHighlighted (bool b) |
| | Set whether element has highlighted children element or not. More...
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| |
| bool | hasSelectable () |
| | Check if current element has selectable children element. More...
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| |
| void | setHasSelectable (bool b) |
| | Set whether element has selectable children element or not. More...
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| bool | hasSelected () |
| | Check if current element has selected children element. More...
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| |
| void | setHasSelected (bool b) |
| | Set whether element has selected children element or not. More...
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| |
| void | setFocused (Element *e) |
| | Sets current element as unfocused and instead focuses a sub-element. More...
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| |
| void | setFocussed (Element *e) |
| | Sets current element as unfocused and instead focuses a sub-element. More...
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| |
| Element * | focused () |
| | Returns the currently focused element. More...
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| |
| Element * | focussed () |
| | Returns the currently focused element. More...
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| |
| std::function< void()> | onPressFunc () |
| | Returns function invoked when the element is pressed. More...
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| void | onPress (std::function< void()> f) |
| | Sets the function to invoked when the element is pressed. More...
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virtual void | render () |
| | Render child elements + highlights.
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| |
| virtual Drawable * | renderHighlightBG () |
| | Renders the highlight background. More...
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| |
| virtual Drawable * | renderHighlight () |
| | Renders the highlight border. More...
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| |
| virtual Drawable * | renderSelection () |
| | Renders the selection overlay. More...
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| |
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virtual | ~Element () |
| | Destroy the Element object.
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| |
A Spinner contains a number which can be increased/decreased by pressing the associated up/down buttons or the dpad.
- Note
- This element has a default height and should not be changed!