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Aether
SDL2 based UI Framework for NX
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Extends a thread pool job to render the given texture element on a separate thread. More...
#include <Texture.RenderJob.hpp>
Public Member Functions | |
| RenderJob (Texture *texture) | |
| Constructs a new Render job. More... | |
Public Member Functions inherited from Aether::ThreadPool::Job | |
| Job () | |
| Constructs a new default Job object. | |
| bool | run () |
| Runs the job. Does nothing if the job has already been completed. More... | |
| ~Job () | |
| Destroys the Job object. | |
Additional Inherited Members |
Extends a thread pool job to render the given texture element on a separate thread.
| Aether::Texture::RenderJob::RenderJob | ( | Texture * | texture | ) |
Constructs a new Render job.
| texture | Texture to operate on |
1.8.13