Aether
SDL2 based UI Framework for NX
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Extends a thread pool job to render the given texture element on a separate thread. More...
#include <Texture.RenderJob.hpp>
Public Member Functions | |
RenderJob (Texture *texture) | |
Constructs a new Render job. More... | |
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Job () | |
Constructs a new default Job object. | |
bool | run () |
Runs the job. Does nothing if the job has already been completed. More... | |
~Job () | |
Destroys the Job object. | |
Additional Inherited Members |
Extends a thread pool job to render the given texture element on a separate thread.
Aether::Texture::RenderJob::RenderJob | ( | Texture * | texture | ) |
Constructs a new Render job.
texture | Texture to operate on |