Abstract class which handles rendering child elements asynchronously based on the position of the element itself. Before/after the element comes into view the textures will be created/destroyed respectively. This can be set by overriding renderThreshold().
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| AsyncItem () |
| Creates a new AsyncItem.
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void | update (uint32_t dt) |
| Updates the state of child elements. More...
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void | setW (int w) |
| Sets the width of the item, in pixels. Also calls updateElements() if textures are already rendered. More...
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void | setH (int h) |
| Sets the height of the item, in pixels. Also calls updateElements() if textures are already rendered. More...
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| Element (int x=0, int y=0, int w=100, int h=100) |
| Construct a new Element object. More...
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int | x () |
| Returns x-coordinate of element. More...
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int | y () |
| Returns y-coordinate of element. More...
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int | w () |
| Returns width of element. More...
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int | h () |
| Returns height of element. More...
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virtual void | setX (int x) |
| Set x-coordinate of element. More...
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virtual void | setY (int y) |
| Set y-coordinate of element. More...
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virtual void | setXY (int x, int y) |
| Set co-ordinates of element. More...
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virtual void | setWH (int w, int h) |
| Set size of element. More...
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virtual void | setXYWH (int x, int y, int w, int h) |
| Setter size and co-ordinates of element. More...
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Element * | parent () |
| Returns the parent element of this element. More...
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void | setParent (Element *p) |
| Set the parent element of this element. More...
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virtual void | addElement (Element *e) |
| Adds new element a child. More...
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virtual bool | removeElement (Element *e) |
| Attempt to delete given child element. More...
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virtual void | removeAllElements () |
| Deletes all children elements.
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virtual bool | returnElement (Element *e) |
| Attempt to remove the given child element. More...
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virtual void | returnAllElements () |
| Removes (but does not delete) all children elements.
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bool | isVisible () |
| Check if current element is visible on-screen. More...
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bool | hidden () |
| Check if current element is hidden. More...
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void | setHidden (bool b) |
| Set whether element is hidden or not. More...
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bool | selected () |
| Check if current element is selected. More...
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virtual void | setSelected (bool b) |
| Set whether element is selected or not. More...
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bool | selectable () |
| Check if current element is selectable. More...
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void | setSelectable (bool b) |
| Set whether element is selectable or not. More...
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bool | touchable () |
| Check if current element is touch responsive. More...
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void | setTouchable (bool b) |
| Set whether element is touch responsive or not. More...
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bool | highlighted () |
| Check if current element is highlighted. More...
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void | setHighlighted (bool b) |
| Set whether element is highlighted or not. More...
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bool | hasHighlighted () |
| Check if current element has highlighted children element. More...
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void | setHasHighlighted (bool b) |
| Set whether element has highlighted children element or not. More...
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bool | hasSelectable () |
| Check if current element has selectable children element. More...
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void | setHasSelectable (bool b) |
| Set whether element has selectable children element or not. More...
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bool | hasSelected () |
| Check if current element has selected children element. More...
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void | setHasSelected (bool b) |
| Set whether element has selected children element or not. More...
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virtual void | setActive () |
| Set element as activated.
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virtual void | setInactive () |
| Set element as in-activated.
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void | setFocused (Element *e) |
| Sets current element as unfocused and instead focuses a sub-element. More...
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void | setFocussed (Element *e) |
| Sets current element as unfocused and instead focuses a sub-element. More...
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Element * | focused () |
| Returns the currently focused element. More...
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Element * | focussed () |
| Returns the currently focused element. More...
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std::function< void()> | onPressFunc () |
| Returns function invoked when the element is pressed. More...
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void | onPress (std::function< void()> f) |
| Sets the function to invoked when the element is pressed. More...
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virtual bool | handleEvent (InputEvent *e) |
| Attempt to handle a given event. More...
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virtual void | update (unsigned int dt) |
| Update is passed time since last frame (for animations) More...
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virtual void | render () |
| Render child elements + highlights.
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virtual Drawable * | renderHighlightBG () |
| Renders the highlight background. More...
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virtual Drawable * | renderHighlight () |
| Renders the highlight border. More...
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virtual Drawable * | renderSelection () |
| Renders the selection overlay. More...
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virtual | ~Element () |
| Destroy the Element object.
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Abstract class which handles rendering child elements asynchronously based on the position of the element itself. Before/after the element comes into view the textures will be created/destroyed respectively. This can be set by overriding renderThreshold().