Aether
SDL2 based UI Framework for NX
Public Member Functions | Protected Member Functions | List of all members
Aether::AsyncItem Class Referenceabstract

Abstract class which handles rendering child elements asynchronously based on the position of the element itself. Before/after the element comes into view the textures will be created/destroyed respectively. This can be set by overriding renderThreshold(). More...

#include <AsyncItem.hpp>

Inheritance diagram for Aether::AsyncItem:
Aether::Element

Public Member Functions

 AsyncItem ()
 Creates a new AsyncItem.
 
void update (uint32_t dt)
 Updates the state of child elements. More...
 
void setW (int w)
 Sets the width of the item, in pixels. Also calls updateElements() if textures are already rendered. More...
 
void setH (int h)
 Sets the height of the item, in pixels. Also calls updateElements() if textures are already rendered. More...
 
- Public Member Functions inherited from Aether::Element
 Element (int x=0, int y=0, int w=100, int h=100)
 Construct a new Element object. More...
 
int x ()
 Returns x-coordinate of element. More...
 
int y ()
 Returns y-coordinate of element. More...
 
int w ()
 Returns width of element. More...
 
int h ()
 Returns height of element. More...
 
virtual void setX (int x)
 Set x-coordinate of element. More...
 
virtual void setY (int y)
 Set y-coordinate of element. More...
 
virtual void setXY (int x, int y)
 Set co-ordinates of element. More...
 
virtual void setWH (int w, int h)
 Set size of element. More...
 
virtual void setXYWH (int x, int y, int w, int h)
 Setter size and co-ordinates of element. More...
 
Elementparent ()
 Returns the parent element of this element. More...
 
void setParent (Element *p)
 Set the parent element of this element. More...
 
virtual void addElement (Element *e)
 Adds new element a child. More...
 
virtual bool removeElement (Element *e)
 Attempt to delete given child element. More...
 
virtual void removeAllElements ()
 Deletes all children elements.
 
virtual bool returnElement (Element *e)
 Attempt to remove the given child element. More...
 
virtual void returnAllElements ()
 Removes (but does not delete) all children elements.
 
bool isVisible ()
 Check if current element is visible on-screen. More...
 
bool hidden ()
 Check if current element is hidden. More...
 
void setHidden (bool b)
 Set whether element is hidden or not. More...
 
bool selected ()
 Check if current element is selected. More...
 
virtual void setSelected (bool b)
 Set whether element is selected or not. More...
 
bool selectable ()
 Check if current element is selectable. More...
 
void setSelectable (bool b)
 Set whether element is selectable or not. More...
 
bool touchable ()
 Check if current element is touch responsive. More...
 
void setTouchable (bool b)
 Set whether element is touch responsive or not. More...
 
bool highlighted ()
 Check if current element is highlighted. More...
 
void setHighlighted (bool b)
 Set whether element is highlighted or not. More...
 
bool hasHighlighted ()
 Check if current element has highlighted children element. More...
 
void setHasHighlighted (bool b)
 Set whether element has highlighted children element or not. More...
 
bool hasSelectable ()
 Check if current element has selectable children element. More...
 
void setHasSelectable (bool b)
 Set whether element has selectable children element or not. More...
 
bool hasSelected ()
 Check if current element has selected children element. More...
 
void setHasSelected (bool b)
 Set whether element has selected children element or not. More...
 
virtual void setActive ()
 Set element as activated.
 
virtual void setInactive ()
 Set element as in-activated.
 
void setFocused (Element *e)
 Sets current element as unfocused and instead focuses a sub-element. More...
 
void setFocussed (Element *e)
 Sets current element as unfocused and instead focuses a sub-element. More...
 
Elementfocused ()
 Returns the currently focused element. More...
 
Elementfocussed ()
 Returns the currently focused element. More...
 
std::function< void()> onPressFunc ()
 Returns function invoked when the element is pressed. More...
 
void onPress (std::function< void()> f)
 Sets the function to invoked when the element is pressed. More...
 
virtual bool handleEvent (InputEvent *e)
 Attempt to handle a given event. More...
 
virtual void update (unsigned int dt)
 Update is passed time since last frame (for animations) More...
 
virtual void render ()
 Render child elements + highlights.
 
virtual DrawablerenderHighlightBG ()
 Renders the highlight background. More...
 
virtual DrawablerenderHighlight ()
 Renders the highlight border. More...
 
virtual DrawablerenderSelection ()
 Renders the selection overlay. More...
 
virtual ~Element ()
 Destroy the Element object.
 

Protected Member Functions

void addTexture (Aether::Texture *texture)
 Adds the given texture to the item's monitoring list, causing it to be rendered/destroyed when needed automatically. More...
 
bool removeTexture (Aether::Texture *texture)
 Removes the given texture from the item's monitoring list, causing it to no longer be handled by the element. More...
 
bool ready ()
 Returns whether the element has all it's textures rendered. More...
 
- Protected Member Functions inherited from Aether::Element
void renderHighlightTextures ()
 Renders cached highlight textures.
 
void renderSelectionTexture ()
 Renders cached selection texture.
 
void addElementAt (Element *e, size_t i)
 Add element at given index in vector. More...
 

Additional Inherited Members

- Protected Attributes inherited from Aether::Element
Elementparent_
 Pointer to parent element, if there is one.
 
std::vector< Element * > children
 Vector of child elements (used to call their methods)
 
Elementfocused_
 Children element which is highlighted/focused (to regain focus on activation)
 
- Static Protected Attributes inherited from Aether::Element
static Colour hiBGColour
 Background colour if element is highlighted.
 
static Colour hiBorderColour
 Border colour if element is highlighted.
 
static Colour selColour
 Selected colour if element is highlighted.
 
static unsigned int hiSize
 Size of highlight border.
 
static DrawablehiBGTex
 Highlight background texture.
 
static DrawablehiBorderTex
 Highlight border texture.
 
static DrawableselTex
 Selection texture.
 
static Rendererrenderer
 
static bool isTouch
 Indicator on whether the touch is "active" (i.e. hide highlighting) or not.
 

Detailed Description

Abstract class which handles rendering child elements asynchronously based on the position of the element itself. Before/after the element comes into view the textures will be created/destroyed respectively. This can be set by overriding renderThreshold().

Member Function Documentation

◆ addTexture()

void Aether::AsyncItem::addTexture ( Aether::Texture texture)
protected

Adds the given texture to the item's monitoring list, causing it to be rendered/destroyed when needed automatically.

Note
This does not replace addElement().
Parameters
textureThe texture to monitor/render

◆ ready()

bool Aether::AsyncItem::ready ( )
protected

Returns whether the element has all it's textures rendered.

Returns
Whether all textures have been rendered.

◆ removeTexture()

bool Aether::AsyncItem::removeTexture ( Aether::Texture texture)
protected

Removes the given texture from the item's monitoring list, causing it to no longer be handled by the element.

Note
This will not stop any rendering/destruction operations already being performed on the texture. This does not replace removeElement().
Parameters
textureThe texture to stop monitoring
Returns
true if texture was being monitored, false otherwise

◆ setH()

void Aether::AsyncItem::setH ( int  h)
virtual

Sets the height of the item, in pixels. Also calls updateElements() if textures are already rendered.

Parameters
hHeight in pixels

Reimplemented from Aether::Element.

◆ setW()

void Aether::AsyncItem::setW ( int  w)
virtual

Sets the width of the item, in pixels. Also calls updateElements() if textures are already rendered.

Parameters
wWidth in pixels

Reimplemented from Aether::Element.

◆ update()

void Aether::AsyncItem::update ( uint32_t  dt)

Updates the state of child elements.

Parameters
dttime since last call in milliseconds.

The documentation for this class was generated from the following file: