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|   | Box (const int x, const int y, const int w, const int h, const unsigned int thick=1, const unsigned int radius=0) | 
|   | Constructs a new Box element.  More...
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| unsigned int  | thickness () | 
|   | Returns the thickness of the border.  More...
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| void  | setThickness (const unsigned int thick) | 
|   | Set the border thickness of the box.  More...
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| unsigned int  | cornerRadius () | 
|   | Returns the corner radius of the border.  More...
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| void  | setCornerRadius (const unsigned int radius) | 
|   | Set the corner radius of the border.  More...
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| void  | setBoxSize (const int w, const int h) | 
|   | Adjusts the dimensions of the box.  More...
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|   | Texture (const int x=0, const int y=0) | 
|   | Constructs a new texture element. Position defaults to (0, 0).  More...
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| void  | onRenderDone (const std::function< void()> func) | 
|   | Assigns a function to invoke when the texture is finished rendering. An example use for this is to resize/position based on the texture's size.  More...
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| Colour  | colour () | 
|   | Returns the texture's tint colour.  More...
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| void  | setColour (const Colour &col) | 
|   | Set the colour to tint the texture with.  More...
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| int  | textureWidth () | 
|   | Returns the width of the stored texture. Returns 0 if the texture is being rendered asynchronously and isn't finished.  More...
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| int  | textureHeight () | 
|   | Returns the height of the stored texture. Returns 0 if the texture is being rendered asynchronously and isn't finished.  More...
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| void  | setMask (const int x, const int y, const unsigned int w, const unsigned int h) | 
|   | Set the mask area for the texture. Pixels outside of this area are not drawn.  More...
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| void  | destroy () | 
|   | Destroy the stored texture, freeing memory. Safe to call even if no texture is stored.  More...
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| bool  | ready () | 
|   | Returns whether the texture is finished rendering and ready to be shown.  More...
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void  | renderSync () | 
|   | Immediately render the texture synchronously. This has no effect if a texture is currently stored, or a task is already queued. To recreate the texture, call destroy() first. 
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void  | renderAsync () | 
|   | Request to start rendering the texture asynchronously. This has no effect if a texture is currently stored, or a task is already queued. To recreate the texture, call destroy() first. 
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| void  | update (unsigned int dt) | 
|   | Called internally. Overrides Element's update method to handle the asynchronous rendering operations.  More...
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void  | render () | 
|   | Called internally. Overrides Element's render method to actually show the stored texture. 
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  | ~Texture () | 
|   | Destroys the texture, freeing all allocated memory. 
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|   | Element (int x=0, int y=0, int w=100, int h=100) | 
|   | Construct a new Element object.  More...
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| int  | x () | 
|   | Returns x-coordinate of element.  More...
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| int  | y () | 
|   | Returns y-coordinate of element.  More...
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| int  | w () | 
|   | Returns width of element.  More...
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| int  | h () | 
|   | Returns height of element.  More...
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| virtual void  | setX (int x) | 
|   | Set x-coordinate of element.  More...
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| virtual void  | setY (int y) | 
|   | Set y-coordinate of element.  More...
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| virtual void  | setW (int w) | 
|   | Set width of element.  More...
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| virtual void  | setH (int h) | 
|   | Set height of element.  More...
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| virtual void  | setXY (int x, int y) | 
|   | Set co-ordinates of element.  More...
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| virtual void  | setWH (int w, int h) | 
|   | Set size of element.  More...
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| virtual void  | setXYWH (int x, int y, int w, int h) | 
|   | Setter size and co-ordinates of element.  More...
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| Element *  | parent () | 
|   | Returns the parent element of this element.  More...
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| void  | setParent (Element *p) | 
|   | Set the parent element of this element.  More...
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| virtual void  | addElement (Element *e) | 
|   | Adds new element a child.  More...
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| virtual bool  | removeElement (Element *e) | 
|   | Attempt to delete given child element.  More...
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virtual void  | removeAllElements () | 
|   | Deletes all children elements. 
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| virtual bool  | returnElement (Element *e) | 
|   | Attempt to remove the given child element.  More...
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virtual void  | returnAllElements () | 
|   | Removes (but does not delete) all children elements. 
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| bool  | isVisible () | 
|   | Check if current element is visible on-screen.  More...
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| bool  | hidden () | 
|   | Check if current element is hidden.  More...
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| void  | setHidden (bool b) | 
|   | Set whether element is hidden or not.  More...
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| bool  | selected () | 
|   | Check if current element is selected.  More...
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| virtual void  | setSelected (bool b) | 
|   | Set whether element is selected or not.  More...
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| bool  | selectable () | 
|   | Check if current element is selectable.  More...
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| void  | setSelectable (bool b) | 
|   | Set whether element is selectable or not.  More...
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| bool  | touchable () | 
|   | Check if current element is touch responsive.  More...
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| void  | setTouchable (bool b) | 
|   | Set whether element is touch responsive or not.  More...
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| bool  | highlighted () | 
|   | Check if current element is highlighted.  More...
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| void  | setHighlighted (bool b) | 
|   | Set whether element is highlighted or not.  More...
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| bool  | hasHighlighted () | 
|   | Check if current element has highlighted children element.  More...
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| void  | setHasHighlighted (bool b) | 
|   | Set whether element has highlighted children element or not.  More...
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| bool  | hasSelectable () | 
|   | Check if current element has selectable children element.  More...
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| void  | setHasSelectable (bool b) | 
|   | Set whether element has selectable children element or not.  More...
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| bool  | hasSelected () | 
|   | Check if current element has selected children element.  More...
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| void  | setHasSelected (bool b) | 
|   | Set whether element has selected children element or not.  More...
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virtual void  | setActive () | 
|   | Set element as activated. 
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virtual void  | setInactive () | 
|   | Set element as in-activated. 
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| void  | setFocused (Element *e) | 
|   | Sets current element as unfocused and instead focuses a sub-element.  More...
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| void  | setFocussed (Element *e) | 
|   | Sets current element as unfocused and instead focuses a sub-element.  More...
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| Element *  | focused () | 
|   | Returns the currently focused element.  More...
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| Element *  | focussed () | 
|   | Returns the currently focused element.  More...
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| std::function< void()>  | onPressFunc () | 
|   | Returns function invoked when the element is pressed.  More...
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| void  | onPress (std::function< void()> f) | 
|   | Sets the function to invoked when the element is pressed.  More...
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| virtual bool  | handleEvent (InputEvent *e) | 
|   | Attempt to handle a given event.  More...
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| virtual Drawable *  | renderHighlightBG () | 
|   | Renders the highlight background.  More...
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| virtual Drawable *  | renderHighlight () | 
|   | Renders the highlight border.  More...
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| virtual Drawable *  | renderSelection () | 
|   | Renders the selection overlay.  More...
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virtual  | ~Element () | 
|   | Destroy the Element object. 
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Element for rendering a 'box' (rectangle with no fill). 
- Note
 - This element can not be drawn asynchronously!