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| Ellipse (const int x, const int y, const unsigned int xd, const unsigned int yd=0) |
| Constructs a new Ellipse element. Creates a circle if the vertical diameter is not specified. More...
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unsigned int | xDiameter () |
| Returns the ellipse's horizontal diameter. More...
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void | setXDiameter (const unsigned int xd) |
| Set a new horizontal diameter. More...
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unsigned int | yDiameter () |
| Returns the ellipse's vertical diameter. More...
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void | setYDiameter (const unsigned int yd) |
| Set a new vertical diameter. More...
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Drawable * | renderHighlightBG () |
| Render matching elliptical highlight background.
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Drawable * | renderHighlight () |
| Render matching elliptical highlight border.
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Drawable * | renderSelection () |
| Render matching elliptical selection layer.
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| Texture (const int x=0, const int y=0) |
| Constructs a new texture element. Position defaults to (0, 0). More...
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void | onRenderDone (const std::function< void()> func) |
| Assigns a function to invoke when the texture is finished rendering. An example use for this is to resize/position based on the texture's size. More...
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Colour | colour () |
| Returns the texture's tint colour. More...
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void | setColour (const Colour &col) |
| Set the colour to tint the texture with. More...
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int | textureWidth () |
| Returns the width of the stored texture. Returns 0 if the texture is being rendered asynchronously and isn't finished. More...
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int | textureHeight () |
| Returns the height of the stored texture. Returns 0 if the texture is being rendered asynchronously and isn't finished. More...
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void | setMask (const int x, const int y, const unsigned int w, const unsigned int h) |
| Set the mask area for the texture. Pixels outside of this area are not drawn. More...
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void | destroy () |
| Destroy the stored texture, freeing memory. Safe to call even if no texture is stored. More...
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bool | ready () |
| Returns whether the texture is finished rendering and ready to be shown. More...
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void | renderSync () |
| Immediately render the texture synchronously. This has no effect if a texture is currently stored, or a task is already queued. To recreate the texture, call destroy() first.
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void | renderAsync () |
| Request to start rendering the texture asynchronously. This has no effect if a texture is currently stored, or a task is already queued. To recreate the texture, call destroy() first.
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void | update (unsigned int dt) |
| Called internally. Overrides Element's update method to handle the asynchronous rendering operations. More...
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void | render () |
| Called internally. Overrides Element's render method to actually show the stored texture.
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| ~Texture () |
| Destroys the texture, freeing all allocated memory.
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| Element (int x=0, int y=0, int w=100, int h=100) |
| Construct a new Element object. More...
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int | x () |
| Returns x-coordinate of element. More...
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int | y () |
| Returns y-coordinate of element. More...
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int | w () |
| Returns width of element. More...
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int | h () |
| Returns height of element. More...
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virtual void | setX (int x) |
| Set x-coordinate of element. More...
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virtual void | setY (int y) |
| Set y-coordinate of element. More...
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virtual void | setW (int w) |
| Set width of element. More...
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virtual void | setH (int h) |
| Set height of element. More...
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virtual void | setXY (int x, int y) |
| Set co-ordinates of element. More...
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virtual void | setWH (int w, int h) |
| Set size of element. More...
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virtual void | setXYWH (int x, int y, int w, int h) |
| Setter size and co-ordinates of element. More...
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Element * | parent () |
| Returns the parent element of this element. More...
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void | setParent (Element *p) |
| Set the parent element of this element. More...
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virtual void | addElement (Element *e) |
| Adds new element a child. More...
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virtual bool | removeElement (Element *e) |
| Attempt to delete given child element. More...
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virtual void | removeAllElements () |
| Deletes all children elements.
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virtual bool | returnElement (Element *e) |
| Attempt to remove the given child element. More...
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virtual void | returnAllElements () |
| Removes (but does not delete) all children elements.
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bool | isVisible () |
| Check if current element is visible on-screen. More...
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bool | hidden () |
| Check if current element is hidden. More...
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void | setHidden (bool b) |
| Set whether element is hidden or not. More...
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bool | selected () |
| Check if current element is selected. More...
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virtual void | setSelected (bool b) |
| Set whether element is selected or not. More...
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bool | selectable () |
| Check if current element is selectable. More...
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void | setSelectable (bool b) |
| Set whether element is selectable or not. More...
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bool | touchable () |
| Check if current element is touch responsive. More...
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void | setTouchable (bool b) |
| Set whether element is touch responsive or not. More...
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bool | highlighted () |
| Check if current element is highlighted. More...
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void | setHighlighted (bool b) |
| Set whether element is highlighted or not. More...
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bool | hasHighlighted () |
| Check if current element has highlighted children element. More...
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void | setHasHighlighted (bool b) |
| Set whether element has highlighted children element or not. More...
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bool | hasSelectable () |
| Check if current element has selectable children element. More...
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void | setHasSelectable (bool b) |
| Set whether element has selectable children element or not. More...
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bool | hasSelected () |
| Check if current element has selected children element. More...
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void | setHasSelected (bool b) |
| Set whether element has selected children element or not. More...
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virtual void | setActive () |
| Set element as activated.
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virtual void | setInactive () |
| Set element as in-activated.
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void | setFocused (Element *e) |
| Sets current element as unfocused and instead focuses a sub-element. More...
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void | setFocussed (Element *e) |
| Sets current element as unfocused and instead focuses a sub-element. More...
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Element * | focused () |
| Returns the currently focused element. More...
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Element * | focussed () |
| Returns the currently focused element. More...
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std::function< void()> | onPressFunc () |
| Returns function invoked when the element is pressed. More...
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void | onPress (std::function< void()> f) |
| Sets the function to invoked when the element is pressed. More...
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virtual bool | handleEvent (InputEvent *e) |
| Attempt to handle a given event. More...
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virtual | ~Element () |
| Destroy the Element object.
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Element for rendering an ellipse.
- Note
- This element can not be drawn asynchronously!